Battle Honours Infantry

Agile- You can re-roll Advance and Charge rolls for this unit

Deadeye Shots- Each time you roll an unmodified wound roll of 6 for an attack with one of this unit's ranged weapons, increase the Damage characteristics of that attack by 2.

Grizzled- This unit ignores penalties to their Leadership Characteristics.

Sharpshooters- Re-roll hit rolls of 1 for this unit in the shooting phase.

Assassins- Add 1 to wound rolls for attacks made by models in this unit that target an enemy Character.

Combat Specialists- Re-roll hit rolls of 1 for this unit in the fight phase.

Lucky- Roll a D6 each time a model from this unit loses a wound; on a 6 the model does not lose a wound.

Breachers- Add 1 to wound rolls for attacks made by models in this unit if the target of those attacks is receiving the benefit of cover.

Trophy Takers- Subtract 1 from the Leadership Characteristics of enemy units while they are within 6" from this unit.

Disciplined- This unit can shoot or charge during a turn in which it Fell back.

Brutal- Add 1 to the Strength and Attack Characteristics of models in this unit during any turn in which they made a successful charge move.

Battle Honours Monsters

Monstrous Regeneration- This model regains 1 wound at the start of each of your turns.

Unstoppable Beast- After this model completes a charge move, roll a D6 for each enemy unit within 1" of it. On a 4+ that unit suffers 1 mortal wound.

Lashing Limbs- Each time you roll an unmodified saving throw of 6 for this model in the fight phase, the enemy unit that made the attack suffers 1 mortal wound after it has resolved all of the attacks.

Terrifying- Subtract 1 from Leadership characteristics of enemy units while they are within 6" of this model.

Inhuman Resilience- Roll a D6 each time a model in this unit loses a wound; on a 5+ the model does not lose that wound.

Sweeping Blows- Each unmodified hit roll of 6 made for this model's attack in the Fight phase score 2 hits instead of 1.

Juggernaut- You can re-roll charge rolls for this model.

Volatile Death Throes- If this model is destroyed, its controlling player can choose for it to automatically trigger death throes. No dice required.

Eager- At the start of the first battle round but before the turn begins, you can move this model up to 5". It cannot end this move within 9" of an enemy model. If both players have units that can do this, the player who is taking the first turn moves their units first.

Just Making it Angry- If this model has a damage table, double the number of wounds it has remaining for the purposes of determining what its strength and attack characteristics are.



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