Space Marine Chapter

Which Chapter should you choose your next Space Marine team from?

Crimson Fists

Add 1 to hit rolls for attacks made by this unit that target an enemy unit that contains at least twice as many models as their own. For the purposes of this ability, CRIMSON FISTS DREADNOUGHT units from your army count as 5 other models.         

Emperor's Spears

Each unmodified hit roll of 6 made in the fight phase for a model with this Chapter Tactic scores 2 hits instead of 1         

Imperial Fists

Enemy units do not receive the benefit to their saving throws for being in cover against attacks made by IMPERIAL FISTS models with this tactic. In addition, you can re-roll any failed wound rolls for IMPERIAL FISTS units with this tactic when they are targeting BUILDINGS.         

Iron Hands

Roll a dice each time a IRON HANDS model with this tactic loses a wound. On a 6, the damage is ignored and the model does not lose a wound.         

Raven Guard

Your opponent must subtract 1 from any to hit rolls when shooting at RAVEN GUARD unitswith this tactic if they are more than 12" away.         

Salamanders

You can re-roll a single failed hit roll and a single failed wound roll made for SALAMANDERS unit with this tactic each time it shoots or fights.         

White Scars

Whenever a WHITE SCARS units with this tactic Advances it moves an extra 2" in addition to the distance rolled. In addition, WHITE SCARS units with this tactic can still charge in a turn in which they Fell Back.         

Blood Angels

Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Blood Angels)

The Red Thirst: In any turn in which a unit with this ability charged, was charged or made a Heroic Intervention, you may add 1 to its wound rolls in the Fight phase.         

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