
Farsight Enclaves
Like any distant colony, much of the equipment and armour used by those within the Farsight Enclaves is slightly dated -- the equipment most prevalent at the time of Farsight's disappearance. There has been, however, unsettling evidence of classified technology and recent T'au prototypes present within the Enclaves.

Devastating Counter-Strike
Re-roll wound rolls of 1 for models with this tenet for attacks against enemy units that are within 6" of the model.
Character traits of Farsight Enclaves
Hero of the Enclaves - Your character can perform a Heroic Intervention if they are within 6" of any enemy units after the enemy has completed all their charge moves. Your Warlord can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if your Warlord charged, was charged or performed a Heroic Intervention, then until the end of the turn you can re-roll failed hit rolls made for them.
Equipment available to Farsight Enclaves
Fusion blades - model with at least two fusion blasters only. The Fusion Blades replace two of the model's fusion blasters.
High-intensity plasma rifle
Strategems available to Farsight Enclaves
2 CP Drop zone clear- Select a battle suit unit that was set up using a manta strike ability this turn and add +1 to hit rolls for that unit. Will protect Battlesuits dropping in with Overcharged Cyclic Ion Blasters to clear out hot spots.