Space Marine Faction Specific


Rites of Battle- You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model

Batte-forged Heroes- Friendly ULTRAMARINEs Tactical Squads within 6" of this model can always fight first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Litanies of Hate- You can re-roll failed hit rolls in the Fight phase for friendly CHAPTER units within 6" of this model.

Chapter Master- You can re-roll any failed hit rolls from friendly CHAPTER units within 6" of this model.

Tactical Precision- You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.

Master Tactician- you receive an additional 2 Command Points if this model is your Warlord.

Camo cloaks- If every model in a unit has a camo cloak you can add 2 to saving throws made for models in the unit when they receive the benefits of cover, instead of 1.

Sigismund's Honour- Add 1 to the this model's Strength and Attacks characteristics whilst he is within 1" of an enemy CHARACTERS.

Voice of Experience- In each of your Shooting phases, you can add 1 to all hit rolls made for a single friendly ULTRAMARINES SCOUT unit within 3" of this model

Slayer of Champions-  You can re-roll any failed hit rolls made for this model in the Fight phase when attacking enemy CHARACTERS.

Honour Guard-  Roll a D6 each tiem a friendly <CHAPTER> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the CHARCTER does not lose a woundbut this unit suffers a mortal wound.

Crushing Charge-  Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6, that unit suffers a mortal wound.

Blessing of the Omnissiah-  At the end of your Movement phase this model can repair a single <CHAPTER> VEHICLE within 1". That model regains D3 lost wounds. A model can only be repaired once per turn                                  

Tank Commander- This model always begins the game commanding a vehicle. Whilst commanding the vehicle, use that vehicle's normal profile, weapons, abilities, keywords, and characteristics, with the exception of its Ballistic Skill - use this model's Ballistic Skill of 2+ when firing with the vehicle instead. If this model's is commanding a vehicle at the start of your turn, he can restore one lost wounds it has suffered. If this model's vehicle has been reduced to 0 wounds, set him up within 3" before removing the vehicle from the battlefield. He is treated as a passenger disembarking from a destroyed transport. Assuming he survives, Sergeant this model's then uses the Infantry profile above and the keywords below. He is equipped with a bolt pistol, servo-arm, and frag and krak grenades.


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